In VR, haptics — aka tactile feedback like the rumble motors in your controllers — have a much bigger impact on immersion than you might expect. Vision and audio get most of the attention, but touch is the thing that convinces your brain that what you’re doing matters. A subtle vibration when your virtual foot […]
Tag Archives: PC VR
Valve’s Steam Frame and the Fight for Real Ownership in Virtual Reality
For all the progress virtual reality has made over the past decade, it’s quietly lost something important along the way: user ownership. Headsets are more powerful, more polished, and more accessible than ever, but they’re also increasingly locked down. Mandatory accounts, restricted software, disappearing features, and ecosystems that change overnight have become normal. That’s why […]
Why Foveated Streaming is Exciting for VR
Foveated streaming feels like one of those rare VR breakthroughs that quietly changes everything. By prioritizing visual fidelity where your eyes are actually looking and reducing detail in the periphery, it delivers higher perceived quality with far less bandwidth and compute cost. You can already try this today through Steam with the Quest Pro, and […]
